I follow the usual tutorial procedure.
Character controller falls through floor.
For the next update i will be focusing on creating a very detailed step by step tutorial that will walk you through the creation of a full character controller from scratch using the kinematic character controller system basically the tutorial will re create the.
In the details section for your player character mesh see if you have the box simulate physics checked or not.
From the unity docs.
However my object falls through the floor.
But still the avatar falls through the deck.
Though i haven t tried it yet i m pretty sure i can create a path on the deck and get the character to follow that path without falling through the deck.
Character controllers are not meant to be used with a rigidbody.
I ve never seen this before and my player character is using a character controller a ton of complex scripts including my own managed internal gravity and colliding with the very same colliders the npc s are yet the player character never falls through the world.
3d movement in unity tutorial e01 character controller.
I ve tried turning on collision in the deckhouse s modify panel.
On the object i added a rigidbody and it already has a box collider.
The character controller is mainly used for third person or first person player control that does not make use of rigidbody physics.
It keeps falling through the floor.
Help character halfway under ground during custom animation.
I m using the official unity tutorial.
While i cannot explain to you why exactly i do know that when fiddling around with physics stuff in the templates i would be able to play a level fine and then upon changing the value of that checkbox for either the floor or character mesh i was falling through the floor.
And i ve tried linking the avatar to the deck.
Duplicate model animate the copy with animator controller put the anim in new customoverride put customoverride in custom standing anims.